Redwave

All posts tagged visual arts

1 Notes & Comments

Limbo

Intro
The indie game Limbo is an upcoming XBLA platform title. This game even more beutiful than Feist, the feel and smoothness is unbelievable. I haven’t had the chance to play the game and everything is therefore a description of the pictures and videos on the officiel site.

Content
As it comes to show on the pictures I have posted the game is very artfull and smooth. The black and white contrast gives it a special feel. In the film the game seem to be very smooth, it’s almost like watching a movie, every movement well connected with the previous one. The only thing that is published about the story is that this little boy goes into the world of limbo to find his missing sister. The video show an element that has occoured in the XBLA and PC title, Braid. It’s the abillity to learn from your mistakes and see what you or in this case other people did wrong.

Conclusion
Limbo is a real catch no doubt about it. The only thing it miss is an release date. By the way the game is being presented at E3 from 15-17 june, check it out!

Filed in E3 XBLA art braid games indie platform game redwave visual arts Limbo

1 Notes & Comments

Feist game

Intro
I just felt like shedding some light on this promising platform game

Feist is an unreleased action-platform-game and as a result of that I haven’t tried it yet.
This is therefore a description based only on the videos and pictures found on their site, along with some expectations and hopes.

Content
To judge from the videos and pictures of Feist, it’s an game with a strong graphical appeal. Feist uses a silhouette effect to give it a mystical atmosphere, but in sunlight the depth of 3d comes to show. On top of that it was nominated to win an award for Excellence in Visual Arts at igf. A reward that is broadly recognized among independent developers.

The controls and tasks seem simple at the moment, the only skills the main character has is the ability to run around, use a rope and shoot or throw things at the foes that approach.

Conclusion
The thing that caught my attention was obviously the graphics and as the game is not complete yet, I can’t tell if it’s a real catch. One thing is sure, I will try it when it finally arrives to both Mac and PC.

Filed in redwave Feist igf platform game indie game visual arts